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Wednesday, March 30, 2011

Cthlolian human settlement sketches


Ok, so here're my pictures of cthlolian humans' settlement and clan house, really crappy, but at least you know how I imagine it. More on cthlolian native human society in the upcoming post. Sorry for my bad english. Stay tunned.

Saturday, March 26, 2011

Hlugru II

Oh, again I'd like to apologize for my crappy english.


General description

Blue-skinned, four-armed race, very tough and agile. Generally they possess all features typical for mammals, but they lay eggs, and their sex is determined by the temperature of the nest.Once a great space faring civilization, now deceased, primitive gathering of stone age level tribes on planet Cthlol. The reason for their fall is no longer known. They possess great affinity with magic, especially spiritual one. Some of them have mild talent in psionic- these are eremites, who live deep in the wilderness studying the potential of their minds.

Society

Hlugru live divided into matriarchal tribes. Each of them is lead by a group of elders adviced by tribial shaman. In times of war, one of the elders is chosen for a warchief(the only exception were a male is in charge of something important, well also sometimes shamen are males), who gains absolute power for the time of war. The gender roles consist of:

-males:

-hunting

-protecting tribe

-cultivating some crafts which require big amounts of strength

-females:

- nursing and nurturing younglings

- conducting religious rituals

- healing

- keeping household

- practicing magic

Religion

Most of the tribes of hlugru revere ancestors and nature spirits. Usually they build small shrines and stone circles on swamps and moors. Shamen conduct magical rituals and animal sacrifice.

Designer’s note

Their general outlook of culture seems to be similar to that of native americans, polinesians, early hindu and a bit of picts.

Saturday, March 19, 2011

Cthlolian magic-user class

Magic-user

Level

Exp

HD(d6)

BaB

Def

Fort

Ref

Will

1

0

1

+0

+0

+0

+0

+2

2

2 500

1

+1

+1

+0

+0

+3

3

5 000

1

+1

+1

+1

+1

+3

4

10 000

2

+2

+1

+1

+1

+4

5

20 000

2

+2

+2

+1

+1

+4

6

40 000

2

+3

+2

+2

+2

+5

7

80 000

3

+3

+2

+2

+2

+5

8

160 000

3

+4

+3

+2

+2

+6

9

320 000

3

+4

+3

+3

+3

+6

10

640 000

4

+5

+3

+3

+3

+7

Class skills: Art(Cha), Bluff(Cha), Craft(Int), Gather information(Int), Intimidate(Cha), Perception(Wis), Persuasion(Cha), Sense motive(Wis),

Casting spells and psionic powers: Player during character generation chooses which path his/her magic-user will follow – psionic or magic. Either way he/she acquires number of spells/powers determined by the level of character.At the beginning of the game magic-user of magic path can cast all 1st level spells from his/her list, in case of psionic path, magic-user randomly determines how many powers he/she knows by rolling psionic table 3 times(and once during level advancement in odd levels). His/her amount of power points per day is equal to his/her Intellect score plus additional points. Every day magic-user can cast a finite number of spells of a certain level or psionic powers. To do so player must state that and that’s all. When Character has acquired some insanity points or damage, magic-user must make a Will-based saving throw of DC 15+number of acquired insanity points+damage. If he/she fails the spell/power will miscast and appropriate table should be consulted. If he/she succeeds everything goes normally.

Experience bonus for high Intellect: Strength is the Prime Attribute for magic-user, meaning that a high Intellect score(15+) grants them an additional 5% experience.

Additional power points for psionic path

level

Additional power points

1

+1

2

+1

3

+1

4

+1

5

+2

6

+2

7

+2

8

+2

9

+2

10

+3



















Spells per day for magic path table

level

1

2

3

4

5

6

1

1

2

2

3

3

1

4

4

2

5

4

2

1

6

4

2

2

7

4

3

2

1

8

4

3

3

2

9

4

3

3

2

1

10

4

4

3

2

2

Friday, March 18, 2011

Two Planet Cthlol campaigns


Currently I'm running two campaigns on Planet Cthlol. First with my friend Kara, who is also illustrating my setting and second with my friend Asia. Kara is an astronaut who accidentally crushed on Cthlol and Asia is part of rescue team with task to bring back Kara and her research group on Earth.

Here's map of the underworld beneath the continent, which Asia is about to enter, still work in progress:
P.S. I deeply apologize for my bad english.

Cthlol hexmap w.i.p

This is the main area of cthlolian campaign, still working on it. Though I wanted to share it with you right now.

Cthlolian fighting-man class

Fighting-man

Level

Exp

HD(d10)

BaB

Def

Fort

Ref

Will

1

0

1

+1

+1

+2

+0

+0

2

2 000

2

+2

+2

+3

+0

+0

3

4 000

3

+3

+2

+3

+1

+1

4

8 000

4

+4

+3

+4

+1

+1

5

16 000

5

+5

+3

+4

+1

+1

6

32 000

6

+6/+1

+3

+5

+2

+2

7

64 000

7

+7/+2

+4

+5

+2

+2

8

128 000

8

+8/+3

+4

+6

+2

+2

9

256 000

9

+9/+4

+5

+6

+3

+3

10

512 000

10

+10/+5

+5

+7

+3

+3

Class skills: Agility(Dex), Animal handling(Wis), Climbing(Str), Craft(Int), Intimidate(Cha), Perception(Wis), Riding(Dex), Stealth(Dex), Survival(Wis), Swimming(Str)

Favoured weapon: During character generation player decides with which weapon type his/her character is most proficient in, and acquires a +2 bonus to all to hit and damage rolls.

Experience bonus for high Strength: Strength is the Prime Attribute for fighting-man, meaning that a high Strength score(15+) grants them an additional 5% experience.

Obsidian Pyramid of Zaqquothl and Kr'ussh, city of Mi-gos map

In Underworld Kingdom-style.

Description of the Planet Cthlol

Planet Cthlol is twice as big as the Earth. In the begining Cthlol was a gas-giant but thanks to the technology of unknown race(probably some servitor race of Old Ones) was changed into a solid earth-like planet. Most of its surface is covered with vast oceans and the rest are myriads of isles, archipelagos and one big continent. There is no flora as we know it, most of its flora is a variety of fungi and mosses. In seas you can find algae and coral reefs. Also some of algae grow in the lower levels of the atmosphere floating around clouds.

Fauna of Cthlol is also very different from what we know- there are no mammals(except for humans and mutants). Most numerous are reptilians, birds, amphibians and insects.

Wednesday, March 16, 2011

Hlugru version 2.0

this one by me

Cthlolian specialist class

Specialist is quite universal archtype. Character who wants to be thief, craftsman, diplomat, hunter or anything else than fighting-man or magic-user can create its specialty with this class.

Level

Exp

HD(d8)

BaB

Def

Fort

Ref

Will

1

0

1

+0

+3

2

1 500

1

+1

+4

one

good

save

3

3 000

2

+2

+4

and

4

6 000

2

+3

+5

two

poor

saves

5

12 000

3

+3

+5

6

24 000

3

+4

+6

7

48 000

4

+5

+6

8

96 000

4

+6/+1

+7

9

196 000

5

+6/+1

+7

10

392 000

5

+7/+2

+8

Class skills(choose 8 skills as class skills): Agility(Dex), Animal handling(Wis), Art(Cha), Bluff(Cha), Climbing(Str), Craft(Int), Gather information(Int), Intimidate(Cha), Knowledge(Int), Open locks(Dex), Perception(Wis), Persuasion(Cha), Pick pocket(Dex), Riding(Dex), Sense motive(Wis), Stealth(Dex), Survival(Wis), Swift hands(Dex), Swimming(Str)

Skill focus: During character generation player decides with which 2 skills character can always take 10 in skill rolls in all instances.

Experience bonus for high Strength: X(choose one during character generation) is the Prime Attribute for specialists, meaning that a its high score grants them an additional 5% experience.

Cthlolian skill list

List of skills(with key attributes):

Agility(Dex)

Animal handling(Wis)

Art(Cha)

Bluff(Cha)

Climbing(Str)

Craft(Int)

Gather information(Int)

Intimidate(Cha)

Knowledge(Int)

Open lock(Dex)

Perception(Wis)

Persuasion(Cha)

Pick pocket(Dex)

Riding(Dex)

Sense motive(Wis)

Stealth(Dex)

Survival(Wis)

Swift hands(Dex)

Swimming(Str)

Cthulhu Mythos(n/a)