Specialist is quite universal archtype. Character who wants to be thief, craftsman, diplomat, hunter or anything else than fighting-man or magic-user can create its specialty with this class.
Level | Exp | HD(d8) | BaB | Def | Fort | Ref | Will |
1 | 0 | 1 | +0 | +3 | | | |
2 | 1 500 | 1 | +1 | +4 | one | good | save |
3 | 3 000 | 2 | +2 | +4 | | and | |
4 | 6 000 | 2 | +3 | +5 | two | poor | saves |
5 | 12 000 | 3 | +3 | +5 | | | |
6 | 24 000 | 3 | +4 | +6 | | | |
7 | 48 000 | 4 | +5 | +6 | | | |
8 | 96 000 | 4 | +6/+1 | +7 | | | |
9 | 196 000 | 5 | +6/+1 | +7 | | | |
10 | 392 000 | 5 | +7/+2 | +8 | | | |
Class skills(choose 8 skills as class skills): Agility(Dex), Animal handling(Wis), Art(Cha), Bluff(Cha), Climbing(Str), Craft(Int), Gather information(Int), Intimidate(Cha), Knowledge(Int), Open locks(Dex), Perception(Wis), Persuasion(Cha), Pick pocket(Dex), Riding(Dex), Sense motive(Wis), Stealth(Dex), Survival(Wis), Swift hands(Dex), Swimming(Str)
Skill focus: During character generation player decides with which 2 skills character can always take 10 in skill rolls in all instances.
Experience bonus for high Strength: X(choose one during character generation) is the Prime Attribute for specialists, meaning that a its high score grants them an additional 5% experience.
No comments:
Post a Comment